// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
class XEmitter;
class CommandLine;
class Room;
class Verbs;
class Inventory;
class RoomRegistry;
class SavedStateManager;
class KeywordRegistry;

class XGlobals//needs to be class so can be used as a friend
{
public:
    static QString Keyword(QString in);
    static void SetIsInChoicesMode(bool isChoicesMode);
    static bool IsInChoicesMode();
    static void DoWhileLoopWhileEmitterIsBlocking(const XEmitter& emitter);
    static void DoWhileLoopWhileEmitterIsBlocking(const std::auto_ptr<XEmitter>& emitter);

    static CommandLine* GetCommandLine();
    static Room* GetRoom();
    static Verbs* GetVerbs();
    static Inventory* GetInventory();
    static RoomRegistry& GetRoomRegistry();
    static SavedStateManager& GetSavedStateManager();
    static KeywordRegistry& GetKeywordRegistry();

    static void DeleteAllNewedVariables();
    static void SetCommandLine(CommandLine* commandLine);
    static void SetRoom(Room* room);
    static void SetVerbs(Verbs* verbs);
    static void SetInventory(Inventory* inv);

};
